Mythic Raiding (and other WoD musings)
Posted: November 8th, 2013, 4:11 pm
Hopefully Eric will be able to clarify (he's our guy on the ground!).
So in WoD, Blizz is cleaning things up in terms of the raiding stratification. My understanding is that there will be four tiers of raiding with flex scaling built into all of them except for the top one.
1) LFR -- flex scaling as the group size changes (raid fires up, people get kicked, people drop group, raid refills). Nerfed boss mechanics.
2) Normal -- flex scaling (so there really isn't 10 or 25 anymore). Standard boss mechanics (?).
3) Heroic -- flex scaling (so there really isn't 10 or 25 anymore). Extra boss mechanics (?).
4) Mythic -- fixed at 20. Heroic boss mechanics + hard tuning (?). Maybe even more boss mechanics (?).
I think the direction is a good one. It removes the weirdness of the world first race and server first races being fragmented. For guilds like ours which barely scratch heroic raiding if at all (we didn't touch heroic in tier 14, only got two bosses in tier 15, and are still working on normals in tier 16), mythic raiding doesn't affect us. What does affect us is that normal and heroic modes will scale which means that our 12 man roster can fit into the raid without people being benched (unless they suck or are toxic, hey likeabowss).
I think the decision to set the mythic raid size at 20 instead of 15 is genius because it allows two 10 man guilds to joint raid mythic once they are done with heroic progression. You may say, "well, what if a heroic guild is raiding with somewhere between ten and twenty five people on their roster?". Well, if your roster has say 12 people, I'm pretty sure that two of those people aren't as good as the other ten -- they would be the bench if the raid were merged with another guild's 10 man roster. If your roster has say 18 people, you may just want to recruit 2 more and get twenty that way. If your roster has 25 people, I'm pretty sure you can find 5 people that are lower performance to bench to make 20.
Maybe I'll stop pet battling in the next expansion to raid again, lol.
-HP
So in WoD, Blizz is cleaning things up in terms of the raiding stratification. My understanding is that there will be four tiers of raiding with flex scaling built into all of them except for the top one.
1) LFR -- flex scaling as the group size changes (raid fires up, people get kicked, people drop group, raid refills). Nerfed boss mechanics.
2) Normal -- flex scaling (so there really isn't 10 or 25 anymore). Standard boss mechanics (?).
3) Heroic -- flex scaling (so there really isn't 10 or 25 anymore). Extra boss mechanics (?).
4) Mythic -- fixed at 20. Heroic boss mechanics + hard tuning (?). Maybe even more boss mechanics (?).
I think the direction is a good one. It removes the weirdness of the world first race and server first races being fragmented. For guilds like ours which barely scratch heroic raiding if at all (we didn't touch heroic in tier 14, only got two bosses in tier 15, and are still working on normals in tier 16), mythic raiding doesn't affect us. What does affect us is that normal and heroic modes will scale which means that our 12 man roster can fit into the raid without people being benched (unless they suck or are toxic, hey likeabowss).
I think the decision to set the mythic raid size at 20 instead of 15 is genius because it allows two 10 man guilds to joint raid mythic once they are done with heroic progression. You may say, "well, what if a heroic guild is raiding with somewhere between ten and twenty five people on their roster?". Well, if your roster has say 12 people, I'm pretty sure that two of those people aren't as good as the other ten -- they would be the bench if the raid were merged with another guild's 10 man roster. If your roster has say 18 people, you may just want to recruit 2 more and get twenty that way. If your roster has 25 people, I'm pretty sure you can find 5 people that are lower performance to bench to make 20.
Maybe I'll stop pet battling in the next expansion to raid again, lol.
-HP