Required Raid Mods

guild news, policies, and raid information
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OldGeezer
Posts: 210
Joined: December 26th, 2006, 8:08 pm

Required Raid Mods

Post by OldGeezer »

Hey all.... The next raid (wed night, Jan 3) we'll probably still be in ZG from what the voting indicates. Before Wed night, please go to the site home page and download (and install) the Threat Meter MOD. I would like to make this a requirement for our raids. If there are any objections, feel free to voice them, but realize I will be harassing you until you have it installed. It helps us measure the amount of threat in a given encounter and tells us DPSers when to back off. Thanks!!! Tim
Krikor
Posts: 155
Joined: December 28th, 2006, 3:23 pm

Required Raid Mods

Post by Krikor »

I also would like to add La Vendetta is a good mod for our raids as well, as it tells you and gives you timers on when poisons are about to happen or when the bosses are watching you like Raptor for instance, I thinik this mod helps in my opinion.
OldGeezer
Posts: 210
Joined: December 26th, 2006, 8:08 pm

Required Raid Mods

Post by OldGeezer »

Thats a fantastic mod to have. I think (but could be wrong) that only one person in the raid needs to have it as the raid warnings are what are transmitted through it. In other words, only the raid leader or an "A" would need to have it for the whole raid to benifit.
Krikor
Posts: 155
Joined: December 28th, 2006, 3:23 pm

Required Raid Mods

Post by Krikor »

Well if you like you can always give me an A when I am in the raid so it sends a message out to everyone, I try to keep it updated as much as possible. So hope that helps out in the whole rid then and we can definately use it thats for sure. I know I have found that mod very useful in our raids or in the pugs I have run as well.  here is a link if anyone is interested in checking out what the mod does. Enjoy.   http://wow.curse-gaming.com/en/files/de ... boss-mods/  
Hardwigg
Posts: 383
Joined: January 2nd, 2007, 4:42 pm

Required Raid Mods

Post by Hardwigg »

I'm always up for assist as well since I've got Vendetta and whatnot, plus people can usually stick to my Hunter's Mark.  I'm not too much of a douchebag, so I don't screw up too often.
Gathgor
Posts: 162
Joined: January 2nd, 2007, 11:49 pm

Required Raid Mods

Post by Gathgor »

Do you think the mods will work tonight with the patch yesterday?
Hardwigg
Posts: 383
Joined: January 2nd, 2007, 4:42 pm

Required Raid Mods

Post by Hardwigg »

Some mods have been updated since the patch.  I believe Titan and Vendetta, maybe?  I haven't checked CT yet.  But my Insomniax toolbars are giving me a problem still.
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