ZG again

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Drumble
Posts: 1040
Joined: January 4th, 2007, 7:10 am

ZG again

Post by Drumble »

Couple things left for us in ZG:-- Mage turtle spell-- Raptor / Tiger mounts-- Helm enchants  -- The helm enchants are arguably better than the KoT enchant because it stacks block value instead of dodge with stamina.  > threat < mitigation.I've heard of people 3 manning many of the bosses ... anyone else interested in going back?
thandrenn
Posts: 1566
Joined: July 14th, 2007, 6:33 pm
Location: Pennsylvania, USA

ZG again

Post by thandrenn »

I'd be very interested in trying ZG out. Or any of the old raids. I've been to ZG once, at level 60 back in December, but we didn't get too far in. I think it'd be good training and practice.
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Mahnalor
Posts: 253
Joined: December 26th, 2006, 9:35 pm

ZG again

Post by Mahnalor »

Count me in!
Fargol
Posts: 465
Joined: December 27th, 2006, 9:51 pm

ZG again

Post by Fargol »

I'm game, esp if the the head enchant is better for tanking.

I wonder if hardwigg has any of that special fish left..... :-p

Benvolo
Posts: 797
Joined: January 11th, 2007, 1:30 am

ZG again

Post by Benvolo »

Yeah I would love to go.  I have never been to any of the pre-expansion upper level stuff.  If people could get some loots that would help them then all the better.
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Fargol
Posts: 465
Joined: December 27th, 2006, 9:51 pm

ZG again

Post by Fargol »

I wouldn't expect too much as far as loot goes - early quest loot in hellfire was easily better :-p

Hardwigg
Posts: 383
Joined: January 2nd, 2007, 4:42 pm

ZG again

Post by Hardwigg »

Well, if I don't have the fish, it's not that hard to catch it.  I'd go.  Better figure out what the hunter enchant is.
draven
Posts: 4042
Joined: January 5th, 2007, 6:21 pm
Location: tbd

ZG again

Post by draven »

i'd be up for zg... never was around for the death of hakkar
Gathgor
Posts: 162
Joined: January 2nd, 2007, 11:49 pm

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Post by Gathgor »

I'll go.  it has been so long... what is required to get that head enchant?
Drumble
Posts: 1040
Joined: January 4th, 2007, 7:10 am

ZG again

Post by Drumble »

You need the proper idol from one of the bijou piles -- and a drop from either the raptor boss or Jindo.  I might be mistaken on the bosses -- I think it might actually have a small chance to drop on all of the bosses.
Krikor
Posts: 155
Joined: December 28th, 2006, 3:23 pm

ZG again

Post by Krikor »

I would be game to go as well, maybe even with my shadowpriest that I have been leveling.
ilure
Posts: 36
Joined: December 27th, 2006, 3:31 pm

ZG again

Post by ilure »

Requires friendly rep with zg,  class specific idol found in piles and a drop off either jindo or bloodlord. Those are the only 2 bosses i know of who drop it.http://www.wowwiki.com/Zul%27Gurub_Enchants
Fargol
Posts: 465
Joined: December 27th, 2006, 9:51 pm

ZG again

Post by Fargol »

It's only Jindo and Bloodlord (Raptor boss) - no chances from anyone else. Top end guilds used to go in there to kill just those two guys, get two head enchants, and that's it.


I highly doubt that the ZG head enchant would be better than the appropriate new lvl 70 enchants for most people. Correct me if I"m wrong, but it's easy to hit the max on defense as a tank, and at that point more benefit is to be had by getting block on the enchant rather than def.

Head enchants from factions that you should really have on your hat if you're 70:

CE rep - AP + hit
Shatar rep - Spell damage + spell hit
Honor Hold - Healing + mp5
Keepers of time - the tanking enchant in question - def + dodge

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