Hydross learning experiences ..

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Drumble
Posts: 1040
Joined: January 4th, 2007, 7:10 am

Hydross learning experiences ..

Post by Drumble »

We had some good attempts last night - - getting better and better, I wish we could have had him! I had a couple learning experiences last night that I thought I should share.  Lets use this thread as the respository for information on how we're going to beat him next week. :) Thandrenn and I struggled a little bit getting the handoff -- but since we're both in defensive stance, white damage crits might stick him to us after a form change if we dont stop attacking - so we adjusted and now when moving him into position, we hit "esc" to stop attacking altogether.  NO ONE ELSE should be attacking when we're trying to transition him. We definately need to have him transition over before that 250% mark -- I would err on the side of safety, use up some of the 100% time, but the second half of that time should definately be used to maneuver the raid to the appropriate side and set up to receive the new adds.  Here's an exerpt from some theorycrafters: Frost tank's average hit taken should be around: 3,100. An unresisted hit with 100% mark will typically hit for nearly 11,000. Nature tank's average hit taken should be around: 2,900. An unresisted hit with 100% mark will typically hit for nearly 10,000. Druid's average incomming hit (single add) should be around: 3,100 with an unresisted max hit of around 6,000. Remember that resistance gear is a "chance" to resist. Here's a guide that gives a lot of great information: http://www.bosskillers.com/cgi-bin/bbgu ... uide_id=14
Han
Posts: 745
Joined: January 3rd, 2007, 5:42 pm

Hydross learning experiences ..

Post by Han »

Next week, lets have a designated person or maybe 2 who are in charge of telling the raid "Stop DPS Now" and "Resume DPS Now".  I know there were times last night when people were confused when they could resume dps.  Because we want to err on the side of caution, we will need all the dps time we can get to get him before the enrage timer.  We have had too much talking in vent during this fight, with people talking over each other and it gets confusing.
Hardwigg
Posts: 383
Joined: January 2nd, 2007, 4:42 pm

Hydross learning experiences ..

Post by Hardwigg »

Agreed.  We need one raid leader to set strategy.  By joining the raid, we need to agree to follow the raid leader's plan so we don't have half a dozen people chiming in with 'my old guild did it this way' in vent.  Pass those suggestions on to the raid leader BEFORE the raid and the leader can then incorporate them if they merit a try.Sitting there staring at the boss is not the time to have so many people jabbering on.  We should use the time inside the instance for attempts, not a sloppy roundtable for opinions on strategy.
Drumble
Posts: 1040
Joined: January 4th, 2007, 7:10 am

Hydross learning experiences ..

Post by Drumble »

Well there are a lot of strategies on how to beat a boss -- you have to figure out the one that works best with your raid.  I agree, that there should be one "idea man" -- ideally the raid leader, and anyone else should probably be whispering stuff to him.As for someone to "call out DPS" -- I think that's masking a problem.  You (as DPS) should know when you can go in.  Call it "5 seconds after he changes form" or whatever ... relying on someone to say when to stop clicking the 4 buttons in your rotation is just masking a problem.
Akumabarai
Posts: 207
Joined: August 9th, 2007, 4:08 am

Hydross learning experiences ..

Post by Akumabarai »

Since I have to think about the adds, that's what I look at.Biggest lesson learned in my mind was that having designated tanks/banish for each add position saves a ton of confusion, heals, and wasted time. Previously, I needed to grab what I could from a random location, survey the crowd to see if one was running amuck, meanwhile getting a beating from multiple mobs.Someone made the comment that he's going to enrage soon, and we should look at our DPS. I disagree with this comment. I would rather see him enraged because this means we have perfected the most difficult part of the fight, the transistions. We should be looking at DPS problems only after we can get the transistions down.Other random thoughts, just browsing through WWS from our attempts:My stats: Average Hit ~ 2.3k, Max hit ~ 6k, for our last two attempts. So this seems like my gear is satisfactory as per the numbers you stated above.Brav's stats: Average Hit ~ 1.5k, Max hit ~ 3k. Nearly half of the damage I take, but he can wear plate and all the nifty resistance gear, and I can't. Makes me think my gear isn't satisfactory, and it would be more benifical to have another plate wearer doing the adds. At the moment, I don't see a way I can improve my gear, and am open to suggestions.But when I browse the total damage taken, the OTs were receiving more total damage than one single MT.Try 3, Brav exceeded Chuunks in the total damage in.Try 4, (Our best coordinated effort IMHO) Damage In:Thandrenn     331,024  23%Chuunks       220,864  16%Akumabarai    177,408  13%Bravsirrobin  150,318  11%Basically, those adds hit hard, and are taking up at least a third of the heals.If we were to banish a second add, either Brav's Dmg In drops to 75k if he's on one add (Net 75k less dmg in), Or He's on both adds, and my Dmg In drops to near 0 (Net 170k less dmg in).However, AOE is less effective, dps will have to wait for an add to un-banish (they can still focus on the boss though), and adds the possibility that an add will run free after a un-banish.Well, the point is that the number of banishes we use directly relate to what the healers have to put up with. Not trying to be captain obvious, I just wanted to show that it really is near a third of the total raid heals.Just curious, why is Thandrenn always taking an order of magnitude more damage? 
thandrenn
Posts: 1566
Joined: July 14th, 2007, 6:33 pm
Location: Pennsylvania, USA

Hydross learning experiences ..

Post by thandrenn »

Maybe because my frost resist is slightly lower than cap. I'm getting a shortfall of ~27. Not sure why yet. Gotta check that out. Or just because I start the fight off.
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Fargol
Posts: 465
Joined: December 27th, 2006, 9:51 pm

Hydross learning experiences ..

Post by Fargol »


Somewhere I mentioned the idea of using Curse of Weakness to reduce the AP and thus nature/frost dmg on the tanks for this fight - however, I came across the fact that CoW does NOT stack with the improved warrior shout, so ignore my previous suggestion.

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