I think it behooves us to continue to analyze our strategy until we have this place on farm status -- so I'd like to have this thread be the repository for information learned so next week we can roll right past this and further into the content.What worked for you? What didn't work?From the tanking perspective:Maiden of Virtue : I thought it worked best to have her positioned right in the center of the circle, in this way there is a reliable circle around her for her AOE, occasionally she seemed to drop aggro on me - even though according to KTM I was soaring in threat, I think that when she does her AOE stun - she goes after the non-stunned targets first. When Escarriot used his Blessing of Takeyourdamage, he was freeing himself -- then I would get unstunned on the next pulse. Just a guess - but we might want to keep those on the other to melee, so that I'm unstunned on the first pulse as well.15k armor, 12k hp, 492 defense - she was hitting for 2600-2800, about equivalent to some of the trash mobs in Karazhan (with the addition of crushing blows being she's a boss of course). This is almost a tank & spank encounter ...Trash : Skeletal Ushers : I think we collectively agree that it's good to be pushing threat on both of these guys at once, I read and discovered it to be true that they consistantly cast ice tomb about 4-5 seconds after the cast Frost Shock. In this way, I was able to spell reflect the ice block -- unfortunately, there is still the drop of aggro -- but NOT ALWAYS. There were a couple times the guy stayed glued after a successful reflect .. if they run away, even pouring ever scrap of aggro builder into it - I wasn't able to pull it back. Obviously why it's good to have that second tank building secondary aggro on your mob (instead of a mage

) ... Next patch they should be a breeze though, but we'll be encountering mobs like this anyways.Stagehands : similar to the ushers -- instead of Ice Tomb they use a net that drops threat. Untauntable - but thankfully patrol in singles.The Wizard of OzStage events are tough since they're hard to prepare for ... but from what I've read, it's good for the tank to throw a couple sunders on Tinman to keep him from charging and killing the kiting mage right away, to let there be his max of 8 debuffs while kiting. Roar is feared the entire fight, Strawman is kited as well by something with a fast cast fire spell (mage or warlock w/ imp), Dorothy is untankable - leaving her to be cleaned up by dps, Tito is an easy tank. So in general IMHO -- you would kill Dorothy first (random 2k+ frost bolts), Strawman (if not 2 mages) /Tito (if 2 mages), Roar, Tinman.Next week it will be something different though I'm sure.

~ Mason